

3DS's online mode has a much larger albatross around its neck: Network stability is wildly inconsistent.

It's a bummer that the game's main progression hook is disabled when you're matchmaking, but Super Smash Bros. Moreover, when playing online with strangers, you're unable to use any customized fighters, including your Mii. This suite of customization options affords more control to players than fighting games are typically willing to hand over - however, they come with a caveat: All customization options can be disabled with the push of a button from the pre-fight lobby. My fashion hunt paid off in a big, big way - my Brawler is wearing the Power Loader suit from Aliens, my Swordfighter is a wizard-pirate and my Gunner is some kind of Texas oil magnate with an inexplicable arm cannon. You can also equip your Miis with outfits and hats to change their appearance, which became my overriding goal for my every moment with the game. There's immediate familiarity with your Mii Fighter's techniques, making them a great starting point for the rest of the game's roster. By choosing between three archetypes - the Brawler, Gunner and Swordfighter - and choosing four special attacks (there are three options for each slot, for a total pool of 12), you can essentially replicate and remix most characters from franchise history. 3DS allows you to turn any Mii on your system into a playable fighter, and it's hands-down the best part of the game. Case in point: After 20 hours or so, I'm still not sure which character I'm the most proficient with - except for, of course, myself.

There are so many new items, characters and levels, all mixed in with returning franchise favorites, that beginning to develop expertise with anything is kind of a tricky proposition. There are clever tools like the Bombchu, which can run along walls and ceilings in search of a target Bottled Fairies, which will heal you, but only if your damage meter is over 100 percent and the Special Flag, which can give you an extra life in Stock matches or an extra point in Timed. There are tons of assist trophies and level features to serve as obstacles in each match, and plenty of items to throw the balance of power in favor of their possessors. 3DS has moved away from the ideals of Brawl altogether.
